Monday, March 24, 2014

Game For Change

Surviving the Web

Artist's Statement

                A few days ago, I started ranting about all of the ways that Facebook has the potential to make life weird.  I continued to think about it in a broader sense and became very impassioned about the way that the internet as a whole is abused in ways that affect people's lives and I decided that misuse of the internet was the topic I wanted to address in my Game for Change.
                The Half the Sky Movement takes a literal approach, which I think is a very effective way of communicating its themes.   I decided to be more metaphorical.  Different monsters, robots, and pests represent the various perils that many people inevitably encounter on the internet on a regular basis.  The protagonist of the game has to defeat these monsters that the internet is attacking him with.
                Other games address serious topics like racism and hate crime violence by giving the player a choice.  In Bioshock Infinite, the player is handed a rock and must decide whether or not to help stone an interracial couple for entertainment.  It is heavy stuff, and if works very well to get the point across.  However, I think that the internet often does not work that way.  It is thrown at us and we have to deal with it.  How we deal with it determines whether or not it destroys us.  That may seem melodramatic, but I have had too many experiences in my life and in the lives of those I am closest to that have taught me the depth of that danger to down play it.
                The first level of my Game for Change is about the way that Facebook is misused.  It seems comical, but I find the way that people inappropriately broadcast the intimate details of their lives on public social media more than just annoying.  I find it deeply troubling.
                The second level is about cyber bullying.  The vampire bats are symbolic of the hurt and the assaultiveness of that experience.  The ninja at the end of the level represents the cyber bully himself.
                The third level deals with memes, reddit, YouTube, and that whole, massive, collection of random pieces of media to be browsed through.  In my experience, those feeds are frequently  mostly ignorant, disgusting, unkind, overtly sexual, or otherwise inappropriate, with a few funny or interesting gems interspersed.  All of the rubble you have to sort through to find those gems crowds your mind and desensitize you.  I do not hate memes, gifs, or YouTube.  I think they are potentially fantastic tools that are all too easily and frequently misused in harmful ways.

                The fourth and final level of my game addresses pornography.  I deliberately constructed that level so that you would only see the "Not Safe for Work Sign," and not the gaping hole in the ground.  You just suddenly fall through having followed that path of links, getting burned on the way down to face a monster that is difficult, but very possible,  to beat.

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